| Chapter 2 | Objects + primitive data (p.58) | ||||||||||||||||
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| Chapter Objectives * Define the difference between primitive data and objects. * Declare and use variables. * Perform mathematical computations. * Create objects and use them. * Explore the difference between a Java application and a Java applet. * Create graphical programs that draw shapes. |
II. Program Implementation B. Programming Constructs 1. Primitive Types vs. Objects 2. Declarations 3. Console Output C. Java Library Classes III. Program Analysis C. Understand and Modify Existing Code |
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